CursorMan - reference of attacks

Discussion in 'Press Start' started by Order2Chaos, Jul 9, 2009.

  1. Order2Chaos

    Order2Chaos Ultimate... Immortal Administrator

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    Attack: Jump - CursorMan jumps at high speed in your direction. Most often seen at the beginning of the game.
    Avoidance: keep the cursor as far away as possible. Dodge left-right or up-down at the last second after he starts the jump.

    Attack: Double Jump - CursorMan jumps at high speed in your direction, and then bounces off the target wall, again in your direction.
    Avoidance: same as before, but be on guard for the second jump.

    Attack: Triple Jump - Same as double jump but 3 times instead of two.
    Avoidance: see above.

    Attack: Quad Jump - See above.
    Avoidance: see above.

    Attack: Rocket - Cursor man lights a rocket and it follows you. CursorMan does not move, but if you move the cursor over him, will grab it.
    Avoidance: Let the rocket lock on and then spin in circles about as wide as the rocket's turning radius. Don't circle smaller.

    Attack: Giant Rocket - same as above, but mid-launch, the rocket splits open releasing a MUCH larger rocket.
    Avoidance: same as above; the behavior is the same.

    Attack: Flower Rocket - CursorMan lights a rocket, but instead of launching, a tiny flower sprouts out of it. While nothing happens, the rocket and flower are still undoubtedly deadly.
    Avoidance: N/A.

    Attack: Tricky Rocket - Same as a standard rocket, but the rocket will occasionally fly off the screen to make you think that it's done, but will then attack on a similar vector to what it left on.
    Avoidance: if the rocket starts to go offscreen, check to make sure CursorMan has put the remote away, otherwise beware.

    Attack: Speedy Rocket - like a regular rocket but faster. Has a larger turning radius, so it may act apparently irrationally.
    Avoidance: same as the other rockets.

    Attack: Red ball - A pipe appears out of the ground (bottom only), and a red ball fires out of it. The ball explodes taking out roughly 2/3 of the screen.
    Avoidance: as soon as you see the pipe, get to the side of the screen farther from the pipe. The explosion is big, but the ring at the end is not harmful.

    Attack: Green ball - same as the red ball, but once the ball explodes, 4 projectiles shoot out diagonally, and have their own explosions.
    Avoidance: Same as the red ball. Move back towards the pipe after the first explosion if the pipe was at all towards the center. If the pipe is in the middle 2/3 of the field, this is nearly a guaranteed kill.

    Attack: Blue ball - same as the green ball, but the balls shoot out at right angles, and then each of those explosions acts as a green ball.
    Avoidance: similar to green ball. I've only survived this once. If anyone has any better advice, feel free to add it.

    Attack: Teleport - CursorMan disappears in a flash of yellow and orange, reappears somewhere randomly, and executes one of the Jump attacks.
    Avoidance: When you see him start to flash, move the cursor to the middle, and prepare for a jump attack with about half the notice you'd like.

    Attack: Double Teleport - CursorMan disappears in a flash of yellow and orange, and reappears in two places randomly, and from one of them executes a jump attack.
    Avoidance: Go to the middle as before (there's no way to tell which variety of teleport he will use when he starts), prepare for a jump attack from either direction. This takes practice.

    Attack: Triple Teleport - Same as double, but 3 sites he can Jump from.
    Avoidance: same as above.

    Attack: Flame Attack - Same as above, but CursorMan turns red and is in flames before doing a "Quadruple" teleport followed by a quad jump. This is the only one you can tell ahead of time.
    Avoidance: same as above.

    Attack: Girder - Cursorman lifts up a girder and sweeps it in your direction.
    Avoidance: get to an upper corner. He can't hit you there. There may be only a 1 pixel area he can't hit you, so be careful.

    Attack: Around the World - Like the girder attack, but the girder moves up and spins in several 360's until leaving the field. Corners are not safe.
    Avoidance: follow the girder while it's low, and then stay under it when it gets high.

    Attack: Wind Turbine - A girder which has been broken into three parts to look like a wind turbine. It starts spinning and moving nearly straight up.
    Avoidance: if you're on the other side of the field, stay there. Otherwise, follow the Turbine in an outward spiral, and hope you can make it out before you're crushed against the top.

    Add any more you've seen.
  2. Tamar Garish

    Tamar Garish Wanna Snuggle? Deceased Member

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    Cursor Man sucks. :mad:
  3. Order2Chaos

    Order2Chaos Ultimate... Immortal Administrator

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    Attack: Rainbow Ball - Like the Red Ball, but roughly 2/3 of the screen is taken up with many multicolored explosions that extend all the way to the corners on his side of the screen.
    Avoidance: Same as the red ball.

    Attack: Sunflower Rocket - A flower grows out of the rocket, getting quite tall, then exploding like a blue ball, but with shorter range, and in a different pattern.
    Avoidance: get to the farthest side as it's growing. Corners may or may not be helpful.
  4. Order2Chaos

    Order2Chaos Ultimate... Immortal Administrator

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    Attack: 10 Jump - see quad jump, but 10 instead of 4.
    Avoidance: Endurance and determination.
  5. Beatswork

    Beatswork Fresh Meat

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    the tricky rocket was the one who got me on by 5000 run..

    went off screen and i relaxed for just a second..
  6. Order2Chaos

    Order2Chaos Ultimate... Immortal Administrator

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    Have you figured out a reliable way to dodge the blue ball? That and the double- and quad teleport are about the only things that kill me now.

    Also, going to the bottom of the field resets your score. I was at 3500 and I dodged... bam, down to 0. I survived to ~1500, making that my longest run, but not the highest score.
  7. Beatswork

    Beatswork Fresh Meat

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    don't know how to explian it really.. i just eyes where the bombs are going and try and camp in the gaps furthest away from them... and as soon as the bombs under me finish, ill shoot to the bottom
  8. Order2Chaos

    Order2Chaos Ultimate... Immortal Administrator

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    The rainbow ball is deadlier than I thought... if it's anywhere in the middle 2/3 of the screen, and you're toast, no ifs, ands, or buts. It's not symmetrical, being more deadly if you're on the right. You can get to the center of the explosion after the first two and hide there for a while, but one or both of the last two explosions will kill you if you're there. I've tried going up right at the end, but no joy there. I'll try down next time I see one.
  9. Order2Chaos

    Order2Chaos Ultimate... Immortal Administrator

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    Edit on the flame attack: Quad teleport is its own move, not necessarily coming with the Flame Attack. The flame attack can also be right before a triple teleport or a Rainbow Ball.