When your ATL is above eight, you cannot stay in protected space and so will get towed out. That's why we were saying in chat it's best to only upgrade your hull and engines at first, so that your average tech level stays low enough to lurk in protected space.
The bastard thing with Sector 0 is that it even kicks you if you're in the middle of withdrawing cash to afford upgrades.
Sector 3001 doesn't currently have one-way warp links to it from my own sectors... And until recently, I wouldn't have been able to realspace back in a single turn.
Yeeeessssss... but as I said, I couldn't realspace back in a single turn, and there's no way in hell I'm creating a two-way link into my own sectors from a place everyone and his dog visits.
Well, the sector wasn't technically mine at the time, I just found a planet and plonked some colonists down to homestead, but I wanted a relatively safe harbour so I deleted the warp links except for a one-way to Sector 0. Now I'm up and running there's a bit more in that sector and it's now officially British Space.
Missing warp-links always make someone suspicious. By all means delete links to non-contiguous sectors, but if I'm in sector X and there's no link to sector x+1, I'm definitely going to investigate whereas otherwise I might have not even bothered.
Well, that's why you delete the links in the contiguous sectors as well... Ramen's tactic of not naming certain planets really doesn't work though, especially not when the planet in question is at level 4 and so looks completely different to an unoccupied world... His tactic of having a lot of powerful friends is quite effective, however, which is why I didn't scan it.
1. I think that all of a player's planets look the same at any point in time. A given planet's apparent size reflects the size of the empire it's in, not how much stuff is on it. Therefore a humongous-size "Unnamed" might well just have the two people on it and nothing else. 2. Part of the point of leaving them unnamed is that they look uninteresting not only to a person passing through the sector but to a person scanning the sector via warp link as well.
Ah, that's interesting. All my planets are at roughly the same level, so I hadn't noticed this. Doesn't work - I spotted Ramen's planet during the scan then went to investigate (mainly to test if my sensors are telling me the truth when they say a sector is clear of defences - not sure if Sensor level affects that or not).
A planet's 'size' is solely a reflection of your average tech level. Population, wealth, defenses, none of that matters. Its tech only.
I stopped naming planets after I got to around 30 or so. And I haven't bothered to delete the warp links or put up sector defenses because they're so heavily defended against most players that it's not worth bothering.
I must've found one of your earlier ones then, as there were no links out of the system once you got in - which seemed to be intentional given the message on the space beacon. Luckily I could realspace out easily (and had about 80 turns left even if I couldn't).
More specifically... the techs that have a bearing on the planet. In other words, it doesn't consider your engines, your computer, your hull, etc. It only looks at the tech levels that actually effect your planets.