Is there a bug with Organics?

Discussion in 'Press Start' started by matthunter, Mar 16, 2007.

  1. matthunter

    matthunter Ice Bear

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    OK, now that I've gotten a bit of cash together and I can lay down new resources relatively quickly, I've been populating a few sectors to secure Ore->Goods routes (as my Hull is now big enough that I'm starting to empty the ports I was using and need to alternate) and I wanted to save on buying the 10,000 ore, goods and organics needed to put a base on each new world. Setting my highest population planets to 1% production of Ore and Goods (previously at 0% as I wanted Energy, Fighters and Torps only, plus extra interest!) worked a charm - got enough for 15 planets every 6 minutes.

    But, oddly, Organics stayed stuck at zero. Tried setting it to 2% production - still nothing. Looking at the FAQ, it should take fewer colonists to produce 1 unit of Organics than it does Ore or Goods, so what's up?
  2. The Exception

    The Exception The One Who Will Be Administrator Super Moderator

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    Yeah, there is a glitch, haven't been able to figure it out either.
  3. Ramen

    Ramen Banned

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    Aye, same thing happened to me. Though it seemed to go away after the population reach an unknown level. :shrug:
  4. NAHTMMM

    NAHTMMM Perpetually sondering

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    Gee, can't imagine what the problem could be . . .

    PHP:
    "organics=organics + GREATEST(((LEAST(colonists, $colonist_limit) * $colonist_production_rate) * $organics_prate * prod_organics / 100.0 * $expoprod) - LEAST(colonists, $colonist_limit) * $colonist_production_rate * $organics_consumption * $expoprod,0)," .

    "ore=ore + (LEAST(colonists, $colonist_limit) * $colonist_production_rate) * $ore_prate * prod_ore / 100.0 * $expoprod," .

    "goods=goods + (LEAST(colonists, $colonist_limit) * $colonist_production_rate) * $goods_prate * prod_goods / 100.0 * $expoprod," .

    "energy=energy + (LEAST(colonists, $colonist_limit) * $colonist_production_rate) * $energy_prate * prod_energy / 100.0 * $expoprod," .

    "colonists=LEAST(colonists + (colonists - (colonists * $starvation_death_rate)) * $colonist_reproduction_rate * $expoprod$colonist_limit)," .

    "credits=credits * $expocreds + (LEAST(colonists, $colonist_limit) * $colonist_production_rate) * $credits_prate * (100.0 - prod_organics - prod_ore - prod_goods - prod_energy - prod_fighters - prod_torp) / 100.0 * $expoprod"
  5. Ramen

    Ramen Banned

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    One of these things is not like the other...
    • Agree Agree x 1
  6. Volpone

    Volpone Zombie Hunter

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    I think the Klingons did something to the grain... :garamet:
  7. tomcat

    tomcat Guest

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    Water man, nothing grows without good old water and fertilizer. ;)