I'm assuming this is where you work: http://www.giantbomb.com/krome-studios-melbourne/65-3409/ What game was your favorite to work on, if you did any other than TFU? Seemed I'd be letting an opportunity go to waste if I didn't ask something.
I've actually only worked in the Brisbane and Adelaide offices, and TFU was the first commercial project I have worked on, so there isn't much I can answer sorry. The Melbourne guys are pretty cool though, like that page says in various iterations they have been around since the early 80's and are pretty much where the Australian games industry started.
So, can you say something about working on video games? What do you do mostly? What's the environment like in the office?
Depends on what you want to know. Obviously can't talk about a lot of stuff due to NDA's and what not, but ask away and I'll tell you if I can answer or not. Level design. Involved in helping to construct levels for the game from the first stages up to final polishing. I work on basic 3d meshes blocking out areas, then do all the placement of triggers/enemies/props/scripting/cameras etc. Once it is in a playable state there is lots and back and forth with making alterations to fix problems and make things better. When everyone is satisfied with it the art guys take over in making the rough blocked out mesh into something beautiful. Very casual, but professional at the same time, which seems to be fairly common in the games industry. Everyone has a job to do which gets done whatever it takes, but people try to have fun doing it. I'm not, but beyond that I can't really say anything about that game since it is unreleased yet and I don't think the publicity machine is fully spun up yet.
I just saw the trailer, and it was hilarious (but not in a good way ) I take it you've seen it? Did you learn game design at a school, are you capable of doing other things rather than level design?
I think it's pretty safe to say that trailer is meant to be very silly (take it you mean the one with the two guys playing and trash talking each other?) Nup, lots of hobbyist level design on my own time which I used to build up a portfolio. I haven't really kept that site updated so it is missing some stuff, but it gives a general idea of what I have made in the past. I have been making levels for games for around 10 years as a hobby. From that I ended up going to university for a couple of years studying architecture, but it wasn't my thing so I left it to focus on trying to get into the games industry. I'm not sure what you mean by capable of other things. I could do environment building, texturing, lighting, whatever if really pushed to it (a lot of hobbyist stuff requires being well rounded in those areas) but here at work roles are quite specialised and the people who do those things are much better and faster at them than me so it would be a waste of time for me to do them.
Bailey you need to go get The Witcher Enhanced my such a pretty game. chekck out http://www.thewitcher.com