This game looks shamefully awesome. Wish the PC version wasn't delayed. I had heard a lot of hype about it but didn't really know much about it until just recently. After checking out some trailers and whatnot, this is the first game that has made me want to get a 360 or PS3. The setting and everything is right up my ally.
The extra long commercials during South Park filled be with boiling rage. Then the South Park was kinda weak, which filled me with boiling rage that I'd felt boiling rage over a weak South Park being interrupted. Then I was filled with boiling rage that that whole half hour was a washout. Weak South Park, and long video game cutscene commercials. Thanks a lot, TV, now the rest of my afternoon is destroyed forever.
I'm saying this now- no one post the twist unless you do so under a clearly marked spoiler tag. For once I want a game's ending or plot twists to not be ruined before I start playing it. That said, I have the preorder for next Tuesday's release so by the end of next week post whatever the hell you want.
Yeah, it's not a twist at the end, but something apparent fairly early in the game. Interesting concept, I'll give them that.
Oh, right, right. Yeah I got that too. That seems to speak more to the plot of the Assassin though. I've played the game now, and the 'twist' happens right up front and in the beginning. Really it is only a twist because of their marketting technique. [?=The Twist]The game starts with you walking about in some bright white landscape that is flashing with images of a city while action hints are popping up at left of the screen. The current events seem garbled or messed up somehow and you can hear, somewhat clearly, the voice of a male doctor and his female assistant. After a few moments stuck in this ruined virtual reality your a pulled out and regain consciousness in a very spacious, clean, skyscraper lab. After a brief conversation, you come to find out that 1) you are stuck here and have no choice whether or not you will go through with what the doctor wants (your only true choice is if you live or die in the end) 2) that they are using your genetic code to read the memories of your ancestors- the doctor gives a brief lecture on the idea, explaining that memories are hardwritten into the genes that a person passes on to their offspring, it is the reason we have what we call, "instincts". 3) You are supposed to go back in time, consiously, and control the body of your ancestor Altair (pronounced All-tie-ear) to eliminate a few insavory individuals in the times of the crusades. To what end and what greater purpose are still unclear, but it slowly begins to seem that the doctors motives are not necessarily for a greater good.[/?] So far the game is pretty frickin' cool, but I still have 8 more targets and I doubt I've gotten very far at all.
waited a year for it and it has not disapointed on any level. Like the perfect version of Prince of Persia.
Guess what- there is a 90% chance of a sequel. I just really, really hope they don't muck it up like the forthcoming sequels to Sands of Time.
My last post didn't take. Due to the ending, I'm positive there will be a sequel and now I'm just waiting on the rest of ya to finish her up so we can discuss this wonderful game.
My time has been divided quite a bit checking out MMOs (I'm a recovering WoW addict ), so I've only played this game an hour or two. The "twist" was what everyone was talking about for awhile before the game came out. Most of the twist related content isn't very exciting. I would have preferred a twistless take on the setting and story, but there are some benefits to their decision here. Mainly taking away the need to reload when you screw up some of the side quests. The controls are much easier to work with than I had feared. The tutorial at the beginning is a huge help and once I was done with the opening mission, I pretty much had the controls down. Though, I'm not sure that the control setup in game does much that couldn't be done just as well with a more common control scheme. I went form merely enjoying the game to a drooling excitement on the way to Damascus. Once I stole my first horse, I was expecting to hit a load screen and then be at the city. Instead, there's quite a bit of ground to cover in between with its own side quests to do. Damascus itself is rather droolworthy, especially after you climb a tower and get a look at how huge the city is, knowing you can go about anywhere there. I'll try to get to the rest of the game this week. I'm hoping the huge open cities and the more sandbox-y events you can choose to do will have an impact on the stealth genre in general. Between what I've seen in game, and the Dark Brotherhood quests in Oblivion, it would be awesome to see both used in a Thief sequel. The general idea was there in Thief 3, but the city came off as extremely as claustrophobic. I'd love to be able to have free run of a steampunk version of what they did here with Damascus. Of course, that's assuming a company like Bethesda can get the Thief license.