Nah, I'm sure you can talk about it. Knock yourself out! I started a thread about board games once but I don't remember what happened to it.
There are a few D&D players hanging around. But those played by an older set of rules. We did discuss board games once: http://www.wordforge.net/showthread.php?t=48239
Ok, good to know. I'm a hardcore tabletop gamer myself. By "older set of rules" do you mean 1st edition AD&D? That's certainly my choice of games.
The Fox's rules of gaming: 1) Gaming does not involve a television set at any point. Unless you have a notebook full of characters, a Crown Royal bag of multi-sided dice, and know what a THAC0 is, you are not a gamer. 2) Unless it says "By Gary Gygax" on the cover, it is not D&D. That is all.
I agree with all of this except: THAC0. THAC0? Back in my day, we had to look up the "to hit" number on the combat matrices. Take your newb THAC0 and put it back up your ass. Amen.
What I don't get about D&D: From the little I've watched of people playing it, they seem to take an awful long time just to determine one round of battle. Like there is a roll for initiative, then a roll for the hit, a roll for the save, and several other rolls I'm not sure what for. Doesn't seem to make for a fun game if you battle a typical ogre and it takes 10 minutes to determine who hit first. Personally I hate games that take a long time to finish. That's why I never go to my friend's Axis and Allies or Risk nights.
4h ED is supposed to address those pacing issues. SW Saga RPG is pretty fast paced, and basically it was the template for 4th ED D&D.
Gary Gygax is actually a shitty GM. I'm starting up a Star Wars RPG sometime soon, using the old WEG system. I like the D20 and Saga systems, but honestly I don't go for detailed RPG systems since I was a kid. I tend to free form, it provides for a better gaming experience than mini-maxing the bonuses. I mean, if I want to wargame, I'll wargame. This game is a little of both, having to do with a Rebel Council that's gotten together to try to take the fight to the Empire in the Outer Rim. So RPG and side miniatures wargaming.
Strange. In each round, there's one roll for initiative, then multiple attack rolls. If attacks hit, then damage is rolled. Saves only come in with spell effects or natural monster abilities (such as petrification for example). I've seen combat rounds for veteran players fly by. Sure you're not playing RoleMaster? You probably wouldn't go for the Avalon Hill games then; real wargames those are.
Cool. West End's d6 system was built specifically for cinematic role-playing. Like Star Wars, for example. Perfect for what you have in mind. I'm not sure, but I think the d6 system also stands by itself and can be adapted to any scenario.
I got burned on GURPS back in the early 90s because the GM was an assclown. I might have to acquire some PDFs and re-investigate it.
GURPS is outstanding for improvised and cross-genre gaming. It's always fun to have your mages and paladins fighting a brace of dragons and about to die when all of a sudden an Apache gunship shows up to save the day.
There's limits though, by God. Back in the 90s when I was so desperate that I actually ran a 2e AD&D game, I had players with those obnoxious splat books pulling weird spells out. "Oh, I've got this cleric spell that can turn the dragon's rectum inside out and inflict 2d20 HPs!" God, it's depressing to even think about. Come to think of it: just give me a Moldvay Basic rulebook and B2, and I'll give you hours of fun.
Oh, no doubt there are limits, but we played in the Fringeworthy universe...and every world visited had it's own challenges and combat needs.
You'd have gotten double points, had you found a screencap of an RPG from a first person shooter. (For having the sort of RPG a gamer would be talking about.)
Never actually played GURPS. But LOOOOVED their worldbooks. So many great ideas, and licensed worlds. Uplift, Conan, Horseclans, War against Cthorr, Foster's Humanx Commonwealth. And then they tied it all together with GURPS Time Travel, Alternate Earths, and Infinite Worlds. Why play RIFTS when you can play Sliders?
I never played the old SW WEG D6 syste, but everyone still raves about it, and apparently the supplements and adventures for it were pretty awesome. I used to like FASA's old Star Trek RPG as well, particularly the starship combat simulator. Good times, baby.
I got this game called Zooloretto for Giftmas. It could be a lot more balanced, but it's still fun building a zoo.
I'm in a D&D campaign right now. We do 3.5, and are updating to 4 once it's released. And Scorpy, I think it looks a lot more complicated when you don't know how the combat is working. In our game, even though I'm a n00b and this is my first campaign, the combat starts going by real quick once you get the hang of it. I think the trick is finding people who aren't the "typical" RPG players. That is, the ones that live in their parent's basement and have holes in their clothes and yellow teeth, etc, etc. If 4th edition IS more like the Star Wars game, though, that's good, cause I really enjoyed the Star Wars game we played for a few months.
Marso - If you like FASA Trek you'll probably really dig LUG Trek. It was more oriented toward the TNG-DS9 era, but it had a lot of great writers working on it, including Kenneth Hite, my personal all time favorite game developer. All the old games are out there in PDF format now. I've downloaded about 60 gig worth of RPGs, and that doesn't include D&D. Hell, I just downloaded 6.6 gb of Traveller. It will take the rest of my life to read through all these books!
I wanted to GM a Trek game, but most of the folk I play with, except our DM and one other guy, weren't really interested.
[Obi-Wan] Not as clumsy or as random as D20, but an elegant system for a more civilized age. [/Obi-wan]
Oh, and Margaret Weis Productions has put out two systems I've got an odd feeling the folks here might like: They both use the same system to, the D2 system. No, not the D20, the D2. Basically your stat ranking is based on the type of die you roll. So someone that's feeble in a stat or skill might roll a d4, giving them a highest value of 4. Whereas someone kickass might be a d12 or d20. The fact that they use the same system makes for some interesting possibilities too... maybe the Galactica finds Earth That Was... and decides to keep looking until they find Mal and Company.