HALO

Discussion in 'Press Start' started by Starguard, Sep 24, 2007.

  1. matthunter

    matthunter Ice Bear

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    Yeah, my other gripe with Microsoft is the cost of the HDD for the X360. 20GB for £69.99? Fuck you. And sorry, the argument about laptop drives costing more doesn't cut it. The 120GB drive supplied with the X360 Elite is an improvement - provided I can upgrade my standard X360 with one and retain all my DL content (add-ons for Oblivion as a case-in-point).

    As for what you said about rendering, I thought the point was that the X360's shithot GPU handled most of the rendering and the game itself only needed to supply basic info? Kinda like that freeware FPS game that was only a few hundred MB and used the processor to handle all the graphics?
  2. Kyle

    Kyle You will regret this!

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    That freeware FPS created textures, map geometry, etc., etc. on the fly in the engine itself. A neat idea, but far too computationally difficult for anything more complex than a Quake III-style game.

    No, it's far more traditional in the world of Halo 3. While there are some effects that are created by the GPU, like anything shiny, particle effects (like what is seen when you fire a plasma-based weapon) or bump maps (textures that have an additional depth texture associated with them to give it an illusion of depth), they aren't generated on the fly. And believe it or not, that's still very, very taxing to the GPU.

    By far, art assets take up the most space on that disc, followed by audio assets. I'd expect that the length of the game is a result of two factors - one, simply a lack of space on the disc, and two, a desire to get away from one of the biggest complaints of the previous games - repetative map design. I noticed that only one of the maps had duplicate areas (the one where you kill the shield), and only one really had you backtrack (the one where you go fetch Cortana). This was in stark contrast to the original Halo, where some areas were so similar to each other, excepting the enemies, that you could quickly get lost, and backtracking pretty frequently.

    To get away from this, it necessitated that each map basically look very different from each other. While there could be some common elements, virtually every area had unique assets, filling the disc quickly.
    • Agree Agree x 1
  3. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    Meta games are harder than you think :(

    I want my ninja sword! D:

    The achievements can be hard, like double kill with one single spartan laser shot, or triple kill with sword. Both in ranked FFA. Or mongoose mowdown, where to splatter their shield already needs to be taken down.

    But I do love the forge!
  4. Bailey

    Bailey It's always Christmas Eve Super Moderator

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    I wouldn't be too worried about the length of games being limited by DVD just yet, 9 gigs is still a lot of space. We will start to see multi disc games in the near future though.

    The disc space argument as often brought up has little to do with the length of games, it's like arguing that the space on dvd's is preventing film directors from making longer movies.
  5. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    I think they should remake all the old maps, Halo 1 and 2, and have them downloadable, then have a whole new matchmaking thing called "Halo 2" and "Halo 1" and in each have the social playlists so that way you don't need to dish out money if you don't want to.

    And yes, I know it would take an assload of work. :(
  6. Powaqqatsi

    Powaqqatsi Haters gonna hate.

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    Yep, only games I've ever seen that were bigger than DVD capacity on disk were either MMO titles (after many updates), or games with many expansions, or UT2004+bonus maps, which was always oddly gigantic to me. I think UT used totally uncompressed textures and stuff to get faster framerates / load times or something.

    I wonder how huge UT3 will be :S
  7. Patch

    Patch Version 2.7

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    Out of curiousity, since the disk space arguements were brought up again, does anyone know anything about the games that are being put out on the Blu-ray discs for PS3?

    I'm only asking because Heavenly Sword is quite probably one of the best looking games I have ever seen. The level of detail in everything is amazing. You can't tell me that the extra disk space did nothing for the developers simply because it'd be a stone faced lie.

    I've also heard that they had problems with GTA IV- Rockstar wanted MS to allow them to make the game only playable with the HD for the 360, presumably so you could download a portion of the game so that you only needed one disk for play.

    I'm not seeing how it is to MS's advantage to continue holding out on next-gen discs, the way I see it, if they made the HD player capable of reading game discs and transfering the data to the system then they would have another push in the format wars. Unless the HD player is already capable of playing games and it will be a requirement to play newer titles in the next 6-12 months. Let the ugly truth be revealed if that is the case, because by then I'll have paid $479.99 for my 360 + $179.99 for my HD player totaling $659.98. Now whose price point does that resemble?
  8. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    Wow. I had a 16 person lan party yesterday :) 12-6:30 was straight halo with 5 minute brakes here and there for food, pissing, grabbing some more halo 3 game fuel root beer or a coke. Aaaaah, good times. Ownage, ownage, ownage.
  9. Bailey

    Bailey It's always Christmas Eve Super Moderator

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    Again, 9gb is a lot of space, and for games which need more than that there is always the multi-disc option.

    You also seem to be mixing up your terminology, using HD for both the hard drive and hd-dvd drive interchangeably. The reason Rockstar would want to use the hard drive on the 360 is nothing to do with a lack of space on discs, but rather it makes coding the game much easier.

    It is a lot faster to access files off a hard-drive than a dvd, and having a hard-drive there would also allow them to save a lot more information about the world as it is streamed in and out. Basically the same reasons that most pc games will ask you to copy all the files off the disc onto your hard drive before playing.
  10. Patch

    Patch Version 2.7

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    Terminology is meant as suggested where applicable, except Illinois.

    Yay, multiple discs. The exact thing we got away from by switching to DVD in the first place. Color me unimpressed.
  11. Bailey

    Bailey It's always Christmas Eve Super Moderator

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    It's a fact of life that data expands to fill the available media. If both the PS3 and 360 were using blu-ray/hd-dvd I can still guarantee that there would be some multiple disc games before the end of the consoles lifespan.

    Even in the case of the PS3 the blu-ray isn't really being exploited yet in a way that is meaningful for most consumers. Ratchet and Clank is interesting in that every single language the game is available in is on every disc, but with most games that are taking up massive amounts of space it is actually a case of data being on the disc multiple times to reduce access times due to the slow read-rate of blu-ray.
    • Agree Agree x 1
  12. Patch

    Patch Version 2.7

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    Well I'm not really supporting either format, I just want to see games make a leap to the next gen formats before I start seeing multiple disc games.

    I can't recall any multi-disc games for the PS2 or Xbox, have any examples?
  13. Bailey

    Bailey It's always Christmas Eve Super Moderator

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    Don't know off the top of my head.

    I don't really see the bother with multiple disc games, getting off my arse every few hours to change a disc is worth the console being a hundred bucks cheaper in my book.
  14. Patch

    Patch Version 2.7

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    Apparently you have not reached the levels of laziness that I have. Whether I should be proud or ashamed I am not sure.
  15. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    :derailed:

    So, what's your favorite map/level?

    In campaign, I love the last level just because it's like the last level of Halo 1.

    My favorite map is Guardian. I just love how they fixed up lockout, and it has close-range Gravity hammer. I can take someone out if he/she has one (usually), but I can also take people out with it if I have one (usually).

    I dunno, I liked lockout and now I like the sorta remake.
  16. Kyle

    Kyle You will regret this!

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    Haven't seen enough of multiplayer to really say. And while I can't remember the title of the level, it's the one with the aerial battle. Sheer, unadulterated awesome.
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  17. matthunter

    matthunter Ice Bear

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    Yeah, great that the UNSC finally got some airpower that the Chief can use in-game. The Hornets are a decent match for the Banshees given the homing missiles. Took a while before I figured out why they gave them to you for the level where the two Scarabs attack, until I realized about the destructible portion at the Scarab's rear. The tank just isn't maneuverable enough to dodge the main gun of two Scarabs at once.
  18. Caedus

    Caedus Fresh Meat Formerly Deceased Member

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    Star Ocean: Till The End Of Time for the PS2
  19. Patch

    Patch Version 2.7

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    Fair enough, forgot about that one.
  20. Darkening

    Darkening Guest

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    I still have the video of you trying to run me down and me smashing you with the grav hammer :D

    Trying to get a 6 month time card, can't find any local shops that sell them.
  21. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    can't you do 6 month's worth on the xbox?
  22. Darkening

    Darkening Guest

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    Don't want to use a credit card, thats why i'm looking for the time cards.
  23. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    ah. just get a year then? I personally have never seen 6 months.
  24. matthunter

    matthunter Ice Bear

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    Question - does anyone know if it's possible to change the splitscreen in 2-player co-op from a horizontal to a vertical split? It was possible on Halo 2 and I found that view much easier to use (as in, you can actually see what the fuck you're shooting at). The horizontal split of Halo 3 co-op is slightly easier for me to see on, but not much. On Halo 2, you needed to enable widescreen output on the XBox, but doing so on Halo 3 gives the reduced display issue you get with HD settings above 480p...

    Honestly, I don't know what Bungie was thinking not making a vertical split standard anyway - it uses the screen area much more effectively.
  25. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    I prefer horizontal myself. Vertical just feels weird on ANY game.
  26. matthunter

    matthunter Ice Bear

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    I fail to agree. Especially if you have two players sat on a couch facing the TV - the vertical split reduces the possibility of confusion. Plus I find not only does the vertical split make everything in view bigger than on horizontal, but having a wider up/down FOV is more useful than a wider left/right FOV (since you can only shoot at the center of the screen anyway, and seeing an enemy moving to flank you is easy compared to working out that someone is firing on you from above or below).
  27. Powaqqatsi

    Powaqqatsi Haters gonna hate.

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    Split screen sucks in general, but if I'm forced, I prefer vertical division on a widescreen tv, and horizontal on a 4:3 TV.

    Of course, best of all is having your own monitor that is only a couple feet from your face :)
  28. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    that's what I do. I got a mad 1337 setup.
  29. Love Child

    Love Child Guest

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    It was nice to finally play with you foil! :D
  30. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    heh, yeah :)

    that was the first time in like 3 months.