Elwood seems to be off to a good start with well over a billion in the bank and a lot of planetary assets. I guess this is as good a place as any to ask how many other people found...interesting...planets.
I've found a few, but I'm not really looking. And using or sharing the information would just make me enemies...
Hmmmm? What do you mean then? I'll take a PM if you don't want to divulge too much in public and maybe we can work something out...
Today has been a very bad day for a couple of ISA worlds, first their citizens looked up into the sky to see this blocking the sun and then they saw nothing at all.
thats 3 of pylades shitty planets gone, now i'm setting my eyes on 3 less crappy ones. you could always stop trying to piss me off though...
anybody else fancy joining in nuking sector 182? i'm not interested in planets yet, so i'm happy for any other group to take pylades worlds just as long as his investment is wasted
Well, seems that Bailey is not the big bad Terror of the Galaxy he thought he was. Don't fuck with the Colonies, people. So say we all.
Taking his planets sounds interesting, i've just been obliterating them but they keep on popping back up like weeds. If you have a grudge against Pylades and want to find other sectors to take out your aggression I believe I know of a few.
I upgrade all my tech simultaneously. The only techs I ensure are at the vanguard of advancement are hull, engines, and computer. I'm just a trader, that's all.
If you're part of an alliance, any member can access that world's resources. There are disadvantages though - if you die (as in totally, not "made it to an escape pod"), members of that alliance can't take control of those worlds. Chewie found three of Paladin's planets in the last game that were churning out a few billion credits every refresh, but couldn't claim them because Paladin had been part of the same alliance (until he suicided by attacking Elwood). He asked me to capture them for him in exchange for a cut of the profits, but the game reset before I could do it (I'm on the other side of the Atlantic).
Go to the Devices option (lefthand side of the screen). Click either Torpedoes or Fighters and you get an option to deploy up to your currently stored amount of either. Tip: Deploy Torpedoes only (they become minefields). Having fighters in the mix 1) draws energy from your planets in that sector (or the fighters decay) and 2) warns enemies of the defences and gives them options to retreat, attack or cloak. If they cloak or successfully attack your fighters, the mines won't hit them. Mine deflectors are quite cheap though, and only half the mines will actually hit a target at most, so be sure to put down an insane amount if you're serious about defending a sector. Far better to have lots of fighters and torpedoes on your planets, so enemies can't change the sector rules without engaging at least one or two of your worlds at great risk.
They're in the 'Devices' menu on the left side of your screen. Click, and then choose either 'mines' or 'fighters'. You can then select how many to deploy (torpedoes = mines). Fighters take energy, which must be produced by an allied planet IN the system they are deployed.
I never said I was, we just took advantage of a few early opportunities to set back the Colonial Fleets development a little. I'm not going after anyone right now because at this point the cost in turns and credits of taking planets isn't worth the benefit. Unless you're referring to the empty world on mine you captured.
As I stated when that happened, it was a case of mistaken identity and I offered to pay to rebuild his ship. I have come across a couple of other non-aligned ships sat out in empty space with no EWD's carrying millions of credits and instead of attacking sent messages letting them know that they would be safer staying in Fed space until they have EWD's.
Try not to break your arm, patting yourself on the back, Stryke. I elected not to actively defend that world. At the stage in the game we were at at the time it was a better use of resources to hunt down and kill Shadows. Unfortunately, we didn't find Zhahaduum quite quickly enough and now the Shadows have managed to sway most of the galaxy to their side. That's no big deal. If players want to be in Mr. Morden's back pocket for the game, that is their perogative. Just remember the price of that in the endgame last time around.
I think you've got it backwards, Volpone. If the IA hadn't been running around capturing worlds, the Colonial fleet would probably have HALF its current members. I know Matt wasn't planning on joining, and many of the 'newer' players as well would likely have stayed out. We didn't do anything but get attacked, counterattack, and offer protection from your predations. P.S. A B5 metaphor can only be taken so far. Who's Mr. Morden in this scenario?
And that's exactly why you will ultimately fall. In this game, there is no incentive to play unless you have people to compete against. If the Colonial Fleet reaches too large a size too early so that it is effectively the only major power it will either have to console itself to a boring game of planet building and banking, or start predating on itself.
I'm fine with dull building, as long as the jackasses who started the game with a killing spree aren't in a position to win. Self-predation didn't happen last time, no reason to think it will this time.
Ah, but that's because last time the UFP had the RSE and then the SGC to allow to grow, and then consume. You are being played and don't even realise. Your fate is simply intended to be support to enable Elwood to become the biggest player in the game again.
Funny, I was just thinking that if Elwood wins its going to be entirely thanks to your fucking with everyone on the first day. Still, I don't mind him winning. He's an honest sort, not one to obliterate folks. The only person I killed last game was 'O'Neill', and I felt bad about it after it had happened. I'm guessing you and your crew got together and PLANNED for how to wipe out all other alliances on the first day, to make sure you'd own the whole game. How's it working out?
Actually there was little planning, it was mainly because the opportunity arose that couldn't be passed up. The great thing is that we didn't have to explore much, it was especially great how there was a warplink straight to Elwoods home sector from your home sector at the time. You gave us his location.